An analysis of the last five weeks of logs from cardstories showed the area where improvement would be most needed. The first is to improve the recurring users ratio (currently 1/100), the second is to ensure that new players always get an opportunity to play and the third is to reduce the number of games that are not completed after being started.
Continue reading “cardstories statistics”
bug fixing and code review
The cardstories logs were analyzed and a script written to mail the errors.Request.finish was called on a request after its connection was lost. This behavior was fixed to reduce the log verbosity.
Continue reading “bug fixing and code review”
cardstories server race condition fixed
The cardstories server is based on twisted and each server operation that is not CPU is run in a fiber using a combination of deferred and yield. This makes for an efficient code that reads almost like a sequential program. However, after each yield the state of the program may have changed and this creates race conditions.
Continue reading “cardstories server race condition fixed”
cross browser compatibility
The cardstories tests were run on a number of browsers to check for portability issues. They were resolved to match the farsides development requirements.
Continue reading “cross browser compatibility”
write a story 2.0
The tasks required to implemented New board: After picking a card, the author is asked to enter a story were split. An architecture is proposed for animations in cardstories. The reload frequency was reduced to a minimum to create conditions favorable to animations.
Continue reading “write a story 2.0”
board results and transition to cardstories 2.0 client
The invitation pick mockup was integrated. The cardstories 2.0 showcase now runs on the cardstories 1.0 server and both can be used simultaneously. The django authentication release candidate was merged into the master branch.
Continue reading “board results and transition to cardstories 2.0 client”
reworking the cardstories interface
The interface was reworked and a new development cycle started and is available online. The version 1.0.5 was published in Debian GNU/Linux and announced on freshmeat.
Continue reading “reworking the cardstories interface”
polling for chat and list of connected players
A backward incompatible change was introduced in the poll method to support chat and online players notification. The client was upgraded to the new protocol. The stable-1.0 branch was created to maintain the 1.x series.
Continue reading “polling for chat and list of connected players”
documented plugin example
An example plugin was implemented with extensive documentation. Additional mails were added to the notification system, for voting and picking. A few bugs were fixed and the release number of cardstories bumped to 1.0.5 with adaptations to run on Fedora14.
Continue reading “documented plugin example”
bug fixes, integration and authentication
An infinite loop was fixed in the notification system. A number of minor CSS integration details were implemented. The architecture of a django based authentication was discussed.
Continue reading “bug fixes, integration and authentication”